![]() The point is to see how many passengers you can successfully deliver to their destinations before your subway network becomes overloaded and collapses, meaning the game only ends when you lose.īy not providing a finish line for you, Mini Metro turns you into your own finish line-your only aim is to beat your best score for a given city. What's genius is that you can't actually win a game of Mini Metro. The gameplay itself doesn't change, but these subtle variations do shift the difficulty in different directions, albeit slightly. One has a river running through the center, another has trains that can only hold four passengers rather than the usual six, and another is busier than usual so new stations spawn more frequently than in other cities. stages) you can play, where each city has its own subway quirks. The game requires zero dexterity to play, which is an excellent design decision because this is, when you boil it down to its essence, a peaceful thinking game.Īnd in fact, learning to manipulate the automated systems is part of what makes it so interesting to play. I love that the trains are automated and the player doesn't have to "do" anything except draw lines from station to station. Usually you can tell when a game's minimalistic approach is borne out of laziness or lack of funds, but Mini Metro makes the most of it. The minimalism fits so perfectly with the calm pace of the game, and the soft ambient music seals the deal. The entire game is just colored shapes and lines-that somehow all make sense when you see it action. The thing you'll first notice about Mini Metro is the art style: hyper-minimalistic, abstract in the truest sense. If you lose a Normal game, you have the option to switch into Endless mode and keep going from the point when you lost. Mini Metro games usually last anywhere from 10-20 minutes, but there's also an Endless mode where you can't lose no matter how long passengers have been waiting. Yet at the same time, you're always looking for spots where you can improve your subway network's efficiency, which keeps you mentally engaged. Because the gameplay is automated, you aren't actually "doing anything" most of the time, hence the relaxing aspect. It all sounds rather simple, but that's the beauty of Mini Metro. These upgrades help you deal with the extra pressures that come as more stations pop into existence. The game also has a passage-of-time mechanic that takes you through each day of the week, and every Sunday you're given a choice between upgrades: Maybe you want an additional line, or maybe you want to add passenger capacity to a train, or maybe you need bridges so you can extend a line over a river (yes, there are bodies of water). If your network is too inefficient and waiting passengers grow impatient, you lose. Over time, more stations pop into existence, so you're constantly expanding your subway network. Each train has a passenger limit and can't take on additional passengers until boarded ones are dropped off. Responsive soundtrack created by your metro system, engineered by Disasterpeace.Here's where the puzzle elements come in:Įach line can connect as many stations as you want, but you're limited to a certain number of total lines.If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background! Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck.A strategy that proved successful last game may not help you in the next. Random city growth, so each game plays out differently.Over two dozen real-world cities! Design subways for London, Paris, New York City, Osaka, Saint Petersburg, São Paulo, Istanbul, Auckland and many more! Each has a unique colour theme, set of obstacles, and pace.Build your metro exactly how you want to with the all-new Creative mode.Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.It doesn't though, aye? You just gotta play it. Compelling, constructive, hectic, relaxed gameplay.How long the city keeps moving is up to you. The new assets you earn every week will help immensely - as long as they're used wisely.Įventually your network will fail. ![]() ![]() You'll be constantly redesigning your lines to maximise efficiency. The demands on your network are ever-increasing. More stations are opening, and commuters are appearing faster. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. Commuters travel along your lines to get around the city as fast as they can. Draw routes between these stations to connect them with subway lines. In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. ![]()
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